MELLING APPROACH TO COMPUTING
"Computers are incredibly fast, accurate, and stupid. Human beings are incredibly slow, inaccurate, and brilliant. Together they are powerful beyond imagination." – Albert Einstein
OUR RATIONALE
Computing is essential for success. The ability to understand, apply, and harness digital technology effectively opens doors and enables young people to take advantage of opportunities in education, employment, and modern life. Conversely, pupils who struggle to engage with mobile technology or lack digital confidence are likely to face challenges across the wider curriculum and in an increasingly digital world.
The spoken word is important. Children first develop logical reasoning and problem-solving through talk. Interactions with adults enable them to articulate their ideas, break down complex problems, and explain their processes. This is vital for learning about computational thinking, algorithms, and digital content creation.
The value of talk to children’s mastery of computing is as important as it is for literacy, and pupils should be taught how to engage in dialogue (such as paired programming on shared iPads and collaborative debugging) that enhances learning.
Computing is complex, and it involves both theoretical understanding and practical application. Computing is more than simply using screens; it requires logical reasoning, systematic thinking, and digital responsibility, which must be explicitly taught. Both computational thinking and practical digital execution are necessary for proficient learning. Computing places demands on working memory, requiring learners to manage everything consciously, from touchscreen navigation and app interface controls to logical sequencing and debugging. These are the necessary precursors to creating digital media and coding effectively.
AIMS
Our intent is for all pupils – irrespective of their needs, abilities or background to learn to become confident, creative, and responsible digital citizens. We aim to meet, and where possible exceed, the expectations laid out in the Early Learning Goals and National Curriculum, with pupils progressing appropriately across school. We recognise that spoken language underpins the development of computational thinking. The quality of language that pupils hear and speak is vital for developing their technical vocabulary and logical reasoning. We believe that children need to develop a secure knowledge-base in Computing, which follows a clear pathway of progression as they advance through the primary curriculum. We believe that a secure basis for digital literacy and computing skills is crucial to a high-quality education and will give our children the tools they need to participate fully as a member of society.
We cultivate a curiosity for technology through engaging, hands-on iPad applications (often including partner/team work) and real-world tools. By inspiring an appreciation of how software and apps shape our world and providing meaningful and exciting provocations to create and code, we develop a habit of problem-solving widely and often. We recognise the importance of nurturing a culture where children take pride in their digital work; can present information clearly using tactile media; and adapt their digital apps and style for a range of contexts.
We aim to develop a passion for technology and help children to see how powerful computational tools can be. In line with National Curriculum, computing skills are divided into three core strands:
All these elements are essential to success, and we teach the acquisition of these skills through various methods. These areas are clearly linked to other aspects of learning: mathematics, science, art, design technology, and speaking and listening. We develop the child’s growing ability to solve problems and convey meaning digitally through carefully planned app-based activities and opportunities.
In Melling Primary, we have identified that being digitally literate is part of our Learner Profile. In the teaching of computing we aim to ensure the following:
OUR HIGH-QUALITY TEACHING APPROACH
The key principle of the Melling Approach to Computing
YR & Y1
Y2 – Y6
Our computing curriculum is designed to provide a broad and balanced education that meets the needs of all children. We follow the Knowsley Scheme of Work, utilising iPads and dedicated educational apps to develop confident, independent, and creative computational thinkers with high aspirations. Our computing curriculum is research-informed and impact-proven, carefully designed to support all children to master foundational tablet skills, programme logic, and digital media production. Through the use of high-quality app software (e.g., ScratchJr, Scratch, Book Creator, GarageBand, iMovie, Stop Motion), physical computing, and real-world projects, we provide exciting and meaningful reasons to create. Children are immersed in technology and taught to craft digital products with precision, using a range of pedagogical approaches, including live teacher airplaying/modelling, paired app programming, and systematic debugging.
We value spoken language as a foundation for computing. Through structured talk, collaborative app programming, and technical vocabulary exploration, children learn how to organise and express their logical thinking clearly before building or coding.
Our aim is for every child – regardless of need – to develop digital fluency and take pride in their work. We want our pupils to leave primary school as enthusiastic digital citizens, ready for the next stage of their education.
Our Computing curriculum is developed around a sequence of high-quality, age-appropriate units from the Knowsley Scheme of Work. We use each unit to create opportunities to:
Building on this foundation, we teach computing using a range of strategies which include:
Class teachers ensure that the computing sequence is clearly evident on working walls and digital journals, with modelled examples and key code blocks being available to all pupils as the sequence of lessons develops.
INCLUSION – ADAPTIVE TEACHING
Some children experience learning difficulties which affect their progress in Computing – this may be due to special educational needs, motor skill challenges, or lack of prior exposure to technology. Class teachers will adapt their teaching to support these children in their computing journey. This may include:
DIVERSITY & EQUALITY
We actively promote diversity in STEM by exploring historically significant and modern figures from varied backgrounds in technology (e.g., Ada Lovelace, Alan Turing, Katherine Johnson). We ensure digital examples, media, and app content reflect a broad, global perspective, actively breaking down stereotypes around computing and technical careers.
ORACY
Oracy is central to our computing curriculum. Children are taught to explain how algorithms work, defend their choice of digital apps, and articulate their debugging steps using technical terminology. Through paired programming, audio-recording reflections directly onto iPad digital learning journals, and class presentations of digital media, pupils develop articulate, confident voices in tech discussions.
ASSESSMENT OF THE SUBJECT
Assessment in computing is continuous and formative:
Useful websites: